What is the Meaning of Computer Hardware?
COMPUTER HARDWARE
MIDI instruments
The hardware
elements of a computer are generally grouped into four major categories namely:
· Input devices
· The Central Processing Unit
(CPU)
· Output devices
· Secondary Storage devices
INPUT DEVICES
Input devices
are computer hardware that translates data from human readable into a form that
the computer can process. In other words, input devices allow people to put or
enter data into the computer in a form the computer can use. The human-readable
form may be words like the ones in these sentences but the computer-readable
form consists of binary 0s and 1s, or on and off signals.
Input devices
can be classified according to how they are used to enter data. These include:
· Keying devices
· Pointing devices
· Scanning devices
· Speech/Voice recognition
devices
· Digital devices
Keying devices
Keying devices
are input devices are input hardware that convert numbers and other characters
into machine readable from. Keying devices include keyboard and keypad. Key
pads are found on devices such smart phones and ATMs (Automatic Teller
Machines).
Because keying
devices require typing by people, the data input this way is less accurate than
data input via non-keyboard source data entry devices.
Pointing devices
One
of the most natural of all human gestures is the act of pointing. This concept
is incorporated in several kinds of input devices. The pointing devices used
with microcomputers are the mouse, the trackball, the joystick and the touchpad
all of which have variations. All pointing devices have the same purpose; allowing
the user to move the cursor (or pointer) around the screen and to click to
select items or perform other functions.
Mouse
A mouse is a device
that is rolled about on a desktop to direct a pointer on the computer’s display
screen. Its name is derived from its shape, which looks a bit like a mouse, its
connecting wire that one can imagine to be the mouse's tail, and the fact that
one must make it scurry along a surface. When you move the mouse on the desktop,
the pointer on the screen moves in the same direction. The mouse
pointer is the symbol that indicates the position of the mouse on the
display screen. The pointer will change from an arrow to a pointing finger icon
depending on the task you are performing. It also changes to the shape of an
I-beam to indicate where text or other data may be entered.
Mice contain at
least one button and sometimes as many as three, which have different functions
depending on what program is running. Some newer mice also include a scroll
wheel for scrolling through long documents. The movement of the mouse over a
flat surface is mirrored by a pointer on the monitor screen. Buttons on the
mouse allow you to make selections from the menus, move objects around the
screen and paint or draw.
Types of Mice
Mechanical Mice
Mechanical
mice use a rubber-coated ball that contacts the mouse pad. Moving the mouse
causes the ball to move, which in turn causes one or both of the internal
cylindrical rollers with which the ball is in contact to move.
Advantages
· Mechanical mice are inexpensive.
Disadvantages
· They require frequent cleaning since the ball
can get dirty. Dirt causes the mouse pointer to move erratically.
· They provide limited resolution
· They are unreliable because of many moving parts
Optical Mice
Optical
mouse uses an optical sensor instead of the mouse ball. It emits a small beam
of red light which bounces off the surface into a sensor. The sensor sends
co-ordinates to the computer which in turn moves the cursor or pointer on the
monitor screen, according to these co-ordinates.
Advantages
· Do not require frequent cleaning as mechanical
mice.
· More reliable because of the reduced number of
moving parts
· Can slide over most surfaces since it does not
have a ball.
Disadvantages
· They are more expensive than mechanical mice
Cordless Mouse
The cordless mouse uses the wireless
communication technology (via infrared, radio or Bluetooth) to transmit data to
the computer. And like the wireless, it doesn’t use any cord.
Mouse
Terminology
The terms you are most likely to encounter when
using a mouse or a trackball are as follows:
Point To move the pointer to
the desired spot on the display screen such as over a particular word or
object.
Click Tap – that is press
and quickly release the left mouse button. A click often selects an item on the
display screen.
Double Click Tap – press
and release the left mouse button twice in quick succession. A double click
often opens a document or starts a program.
Right Click Tap –
press and release the right mouse button. Right clicking brings up a pop-up
menu with options available to the object over which the cursor is positioned.
Shift
Click Press and release the left mouse button
while holding the Shift key down. Shift clicking enables you to select multiple
items.
Drag Press
and hold the left mouse button while moving the pointer to another location.
Drop Releasing the mouse button after dragging
Trackball
Another pointing
device, the trackball is a variant on the mouse. A trackball is a movable ball
on top of a stationary device that is rotated with the fingers or palm of the
hand. A trackball looks like a mouse turned upside down. To move the pointer,
you rotate the ball with your thumb, your fingers, or the palm of your hand.
There are usually one to three buttons next to the ball, which you use just
like mouse buttons.
The touchpad
The
touchpad contains a touch-sensitive pad and is normally
found on laptops. It is a pressure- and
motion-sensitive flat surface about the same size as a mouse over which you
move your fingers to control the cursor/pointer on the screen. Buttons placed
close to this surface allow for selection of features on the screen.
The Pointing Stick
A pointing stick
is a pointing device first developed by IBM for its notebook computers. Most
pointing sticks are pressure-sensitive, so the pointer moves faster when more
pressure is applied. The pointing stick found on
laptop computers looks like a pencil eraser. It protrudes from the keyboard
between the B, G and H keys. Pushing on the pointing stick with your finger
will move the pointer around the screen. Once again, buttons placed close by
allow for selection of features on the screen.
Joysticks
A joystick is an input device consisting of a
stick which lets you control the movement of an object on the screen by
operating a small lever. It is used mainly for computer games such as flight
simulators and occasionally for CAM/CAD systems. Special joysticks are also
available for people with disabilities that don’t let them use a mouse or a
trackball.
Light pen
The light pen is
a light-sensitive stylus or pen-like device connected by a wire to the computer
terminal. It allows you to point and make selections more accurately on a
screen. The tip of the light pen contains a light-sensitive element which, when
placed against the screen, detects the light from the screen and enables the
computer to identify the location of the pen on the screen. Making selections
with a light pen is far more accurate than using your finger to make selections
on a touch sensitive screen. Light pens also allow the user to draw directly on
the screen. However, they are not as accurate as a digitising tablet and
drawing can become uncomfortable.
Digitising tablet (graphics tablet)
A digitising tablet is a board which can
detect the position of a pointing device such as a stylus or a puck on its
surface. A stylus is a pen-like
pointing device for a user sketches an image on the graphics/digitising tablet.
A puck is a copying device with
which the user traces or copies an image. The images the user sketches are
displayed on the computer screen. Digitizing tablets are used primarily in
graphics design, computer animation and engineering.
Pen-Based Systems
Pen-based
computer systems use a pen-like stylus to enter handwriting and marks into a
computer. Small handheld computers called PDAs (Personal digital assistants)
use pen-based input.
Touch Screens
A touch screen
is a video display screen that has been sensitized to receive input from the
touch of a finger. Behind the screen, which is covered with a plastic layer,
there are invisible beams of infrared light. The user can input a request for
information by pressing on displayed buttons and then see the requested
information displayed as output on the screen.
Touch screens
are often used in automatic teller machines, in directories displaying tourist
information in airports and hotels, in fast-food restaurants to select menu
items and in preschool multimedia education.
SOURCE-DATA (DIRECT) ENTRY
Source-data
input devices do not require keystrokes to input data to the computer. Data is
entered from as close to the source as possible; people do not need to act as
typing intermediaries. Source-data entry devices include scanning devices,
voice recognition input devices and digital input devices
Scanning Devices
Scanners are
input devices that use laser beams and reflected light to translate hardcopy
images of text, drawings and photos into digital form. The images can then be
processed by a computer, displayed on a monitor, stored on a storage device, or
communicated to another computer.
Scanning devices can be classified according to the technology they use
to capture data. These are optical scanners magnetic scanners.
Magnetic Scanners
Magnetic
scanners capture by using magnetic technology. Magnetic scanners include:
magnetic-ink character recognition (MICR) and magnetic stripe.
Magnetic-Ink Character Recognition (MICR)
Magnetic-Ink Character Recognition (MICR) is a scanner that
translates the magnetically charged numbers printed at the bottom of bank
cheques and deposit slips. MICR characters, which are printed with magnetized
ink, are read by MICR equipment, producing a digital signal. This signal is
used by a bank’s reader/sorter machine to sort cheques.
MICR is mainly used in the
banking industry to read/sort cheques. Bank cheques have the following
information encoded in them:
• The cheque number
• The bank branch number
• The customer’s account number.
Magnetic stripe codes
A
magnetic stripe is a short length of magnetic coated tape printed on the
surface of or sealed into a ticket or card. It contains information to identify
the ticket or card and its user.
The
card is read by swiping it – moving the magnetic strip through a reader so that
the strip can be read. Such stripes are found on bank cards which identify the
card holder’s bank account, so that the card holder can perform banking
transactions.
Cards
with these magnetic stripe codes can provide quick identification of people
entering buildings, allowing access to the card holder. These cards are
therefore used for security purposes too. Examples of other uses are in phone
cards and debit cards for cell phones. The magnetic stripe in this instance
contains information about the amount of money left ‘on’ the card.
Optical Scanners
Optical scanners capture data using light. A
special type of concentrated light is passed over the object, image or text
that needs to be input. These types of scanners include: image scanners,
Optical Character Recognition (OCR), Optical Mark Recognition (OMR) and
Bar-Code Readers.
Image ((Graphics) Scanners
Image scanners are scanners that convert
text, drawings and photographs into digital form. They were originally designed
to scan pictures (image scanners) but now their use is extended, for example to
scan text into a word processing program. Image scanners are used in document
management, desktop publishing (DTP), and multimedia development.
There are many types of
scanners:
· Flat-bed scanner: This is a
type of optical scanner that consists of a flat surface on which you lay
documents to be scanned. Flatbed scanners can scan single sheets and book-bound
pages. The picture is placed on a flat scanning surface and the image is
captured, similarly to how a photocopying machine works.
· Hand-held scanner: This is a type of scanner that is rolled by hand over the
documents to be scanned. These scanners are generally used to scan in small
images or parts of images. Their resolution is not very high.
· Drum scanner: This is a type
of scanner used to scan one sheet at a time. They cannot handle book-bound
pages.
· Sheet-fed scanner: This is a
scanner that allows only paper to be scanned rather than books or other thick
objects. The sheet that contains the image is fed through rollers and the
picture is scanned as the paper passes through.
Optical Mark Reader (OMR)
Optical Mark Recognition (OMR) uses a device that reads pencil/soft pen
marks and converts them into computer usable form. OMR technology scans a
printed form and reads predefined positions and records where marks are made on
the form.
OMR detects the position
of black marks on white paper. The documents to be read have empty boxes
pre-printed on them. The user makes pencil or ink marks in the appropriate
boxes. The intensity of the reflected light from these marks on the form is
detected by the OMR. This is sometimes called mark sensing. The computer
records the position of the marks and analyses it to determine the meaning of
the data. OMRs are used mainly in assessing multiple-choice
examinations such as Kenya Certificate of Primary Education (KCPE), questionnaires
given out by researchers or ballot papers.
This technology is also useful for applications in which large numbers of
hand-filled forms need to be processed quickly and with great accuracy, such as
surveys, reply cards, questionnaires and ballots.
Optical Character Recognition (OCR)
OCR (optical
character recognition) uses a device that reads special OCR character set
called fonts as well as typewriter and computer-printed characters and converts
them into machine-readable from. Some advanced OCR systems can recognize human
handwriting but the letters must be block printed.
Examples that
use OCR characters are utility bills and price tags on department-store
merchandise.
OCR is being used by libraries to digitize and
preserve their holdings. OCR is also used to process checks and credit card
slips and sort the mail.
Barcode readers
A barcode is a set of vertical lines of differing
thickness with a string of numbers printed at the bottom found on most
manufactured and retail products. You can see barcodes on items in
supermarkets, books in libraries and on such things as magazines. The barcode
is read by an optical scanner (barcode reader) in which a laser beam scans the
barcode and the light is reflected back into the scanner. The information
received by the scanner is sent to a computer for processing.
Barcodes form part of the Point
of Sale (POS) system usually found at retail outlets. A terminal is connected
to a central computer which records details after the barcode of an item has
been scanned. The price of the product is displayed on a monitor at the point
of sale. Meanwhile the central computer calculates the amount due, including
VAT, and prints an itemised receipt. The information recorded can also be used
for stock control and sales analysis.
Radio frequency identification (RFID) uses radio waves
as a means of identifying animals, persons and objects. A chip connected to a
small antenna makes up the RFID transponder or RFID tag. Information such as a
serial number is transmitted to an RFID receiver that converts the radio waves
to digital information so that it can be processed by the computer.
RFID chips are used for
tracking animals, for example, as they can be embedded in the skin of the
animal and the tag can be read once the animal is within range of the reader.
Some stores are now tagging their merchandise with RFID tags to record POS
information, and also as a means of security to reduce theft. Alarms can be
raised when someone tries to exit a store without paying for an item.
Smart cards
In recent years, new means
of storing data on cards have become available. ‘Smart’ cards with very thin
gold-coloured memory chips sealed into them can store more information than
magnetic stripe cards. Data is stored on the memory chip embedded in the card,
allowing a greater amount of information to be kept and updated on the card
than would be the case with the old-style magnetic stripe. The chips can hold
information for cell phone use, debit and credit cards, and any prepaid
services. Eventually, smart cards may store information about a person’s
driving history, their birth certificate or paper, and could even be imprinted
with the holder’s voice, fingerprints and retinal scans.
Optical Cards
These are
plastic, laser recordable, wallet-type cards used with optical card readers.
They can store much more data than smart cards and may become more popular in
future.
Audio and video input devices
Voice data entry/voice recognition
Voice recognition systems
require the use of a microphone. This system accepts the spoken word as input
data or commands. Human speech is very complex, because it carries tones,
inflections and emphasis of various parts of words and phrases. The computer is
programmed to recognise certain patterns of speech. Using a microphone, human
speech is coded into a sequence of electronic signals. These signals are
compared to a set of stored patterns. If they match, the command or data being
entered is accepted by the computer and is processed.
Simple commands can be
used to control machines or even ‘type’ letters in a word processor. Voice
recognition has become important in many areas of our lives. It has made life
easier for people with movement difficulties, such as the paralysed, who with
suitable equipment can now operate a wheelchair, lighting and even open doors
using voice commands.
Sound capture
All modern computers
contain a built-in microphone for sound capture. This means that you can record
your voice, for example, to make comments that are embedded in a word
processing document. A sound card on your computer is required for recording
voice or music. The sound card digitises the information into a form that the
computer can understand.
Electronic musical
instruments can have a MIDI port (Musical
Instrument Digital Interface) for input into the computer. The sounds are
digitised and stored as a file, can be displayed on screen, edited and played
back, using appropriate software.
Digital input devices
Digital cameras
Digital cameras capture an
image and store it in memory within the camera. These cameras have a sensor
that converts the light into electrical charges. The processor in the camera
converts this information into digital data and stores it on a small diskette,
flash memory or flash RAM card. The digital images can then be uploaded from
the camera to a computer where they can be displayed, manipulated or printed.
The memory can be erased so that more images can be captured. Unlike normal RAM
memory where the information is lost when the computer is switched off, flash
RAM is non-volatile. That is, the images are not lost when the camera is
switched off. The resolution of the camera is measured in pixels. The larger
the number of pixels the camera has, the clearer the image and the greater the
detail captured.
Digital video camera (Digital video camcorder or DVD
camcorder)
In the digital video
camera, light is focused onto an image sensor called a charge-coupled device
which contains thousands of light-sensitive diodes called photo sites. These
detect the light intensity and record an image. The digital video
camera/camcorder detects not only light intensity but also levels of colour to
reproduce a coloured image. The camera takes many pictures per second to give
an impression of movement.
Remote control
A remote control emits a
beam of infra-red light that carries data signals. Commonly used for input to
televisions, stereo systems, VCRs and DVD players, they are now being used by
computers as a wireless means of communication.
Sensors
A sensor is an input
device that collects specific kinds of data directly from the environment and
transmits it to a computer. Although you are unlikely to see these devices
connected to a computer, they exist all around us. Sensors convert chemical or
physical changes in humans and their environment to electrical signals that can
be passed to a computer, where it is analysed, stored and manipulated by special
software. Sensors are useful in the fields of medicine, environmental planning
and preservation, weather reporting, and so on. A variety of sensors can be
used to measure such things as heat, light, sound, pressure, strain, acidity
(pH), oxygen concentration, humidity, pulse, water level, water flow, speed,
tilt or even something like a door or a valve opening or closing.
Human-Biology Input Devices
Characteristics
and movements of human body when interpreted by sensors, optical scanners,
voice recognition and other technologies can become forms of input. Examples
include:
Biometric systems
Biometrics refers to the
science of identifying an individual through their body characteristics such as
face geometry and hand geometry (e.g. fingerprints), iris or retinal scans,
veins and voice patterns. All these forms of identifying an individual can be
input into a computer system set up for security purposes. In the near future
they may become common, for allowing access to buildings and bank accounts. Retinal
scans use a ray of light directed into the eye to identify the distinct network
of blood vessels at the back of the eye. Fingerprint readers scan the imprint
made by the pattern of ridges on the finger and compare it to a set of patterns
stored in memory. Fingerprints are considered unique, as no two individuals
have the same fingerprint.
Line-of-Sight Systems
Line-of-sight
systems enable a person to use his/her eyes to point at a screen. This
technology allows users with physical disabilities to direct a computer. This
is accomplished using a video camera mounted beneath the monitor in front of
the viewer. When the user looks at a certain place on the screen, the video
camera and the computer translate that location into screen coordinates.
Terminals
People working
on a large computer system are usually connected to the main or host computer
via terminals. A terminal is an
input/output device that uses a keyboard for input and a monitor for output.
There are two types of terminals:
·
Dumb: A dumb terminal can only be used
to input data to and receive information from a computer system; it cannot do
any processing on its own.
For example, airline clerks use dumb terminals at airport ticket and
check-in counters.
·
Intelligent: An intelligent terminal has built-in limited
processing capability and RAM but does not have its own storage capacity.
Intelligent terminals are not as powerful as microcomputers and are often found
in local area networks where users share application software and data stored
on the server. Examples of intelligent terminals include ATMs and Point-of-Sale
(POS) terminals.
·
The Automated Teller Machines (ATM)
ATM is a terminal that reads the encoded magnetic stripe on the ATM
card and provides output in the form of display on a monitor and printed
records of transactions.
·
Point-of-Sale (POS) terminals
A POS terminal combines input capabilities of a cash-register-type
keypad, an optical scanner for reading barcodes, and/or a magnetic stripe
reader for reading credit cards with output capabilities of a monitor and a
receipt printer. POS terminals are usually hooked up to a central computer for
credit checking and inventory updating. POS terminals are found in most
supermarkets.
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